Nintendo Game Boy Advance GBA Glacier System AGS 101 Mod MINT--bundle--

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Product Description: You are purchasing 1 Fully Refurbished In Box Nintendo Game boy Advance System--Special Bundle-- 


1 x Fully Refurbished Nintendo Gameboy Advance System

1 x Retail box

1 x Booklet

1 x Leaf green (GBA Game)

1 x Fire red (GBA Game)

1 x Crystal version (GBC Game)

1 x Gold version (GBC Game)

1 x Worm Light for GBA


The Game Boy Advance, often shortened to GBA, is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China on June 8, 2004 (excluding Hong Kong).

Nintendo's competitors in the handheld market were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance.

Backward compatibility for Game Boy and Game Boy Color games is provided by an 4/8 MHz Z80 coprocessor (Game Boy Advance software can use the audio tone generators to supplement the primary sound system), while a link port at the top of the unit allows it to be connected to other devices via use of a Nintendo Game Link cable or GameCube link cable. When playing Game Boy or Game Boy Color games on the Game Boy Advance, the L and R buttons can be used to toggle between a stretched widescreen format (240×144) and the original screen ratio of the Game Boy (160×144). Game Boy games can be played using the same selectable color palettes as on the Game Boy Color.


Length: approximately 14.45 cm (5.69 in).

Width: approximately 2.45 cm (0.96 in).

Height: approximately 8.2 cm (3.2 in).

Mass: approximately 140 g (4.9 oz).

Screen: 2.9 inches reflective thin-film transistor (TFT) color LCD.

Power: 2 AA batteries.

Battery life: approximately 15 hours on average while playing Game Boy Advance games (also dependent on the Game Pak being played, volume setting and any external peripherals being used - e.g. a screen light[13])

CPU: 16.8 MHz 32-bit ARM7TDMI with embedded memory. 8 or 4 MHz 8-bit Z80 coprocessor for Game Boy backward compatibility.

Memory: 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte DRAM (outside the CPU).

Resolution: 240 × 160 pixels (3:2 aspect ratio).

Color support: 15-bit BGR (5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 (215) simultaneous colors in "bitmap mode".

Sound: Dual 8-bit DAC for stereo sound (called Direct Sound), plus all legacy channels from Game Boy. The new DACs can be used to play back streams of wave data, or can be used to output multiple wave samples processed/mixed in software by the CPU.

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